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Publications

Manuscript Submission Deadline

Special Issue

Call for Papers

Social Internet of Things (SIoT) is a new and latest paradigm that extends Internet of Things. This provides an ideal platform for interconnected devices and objects to effectively interact across social platforms for the betterment of the community on a whole. Any Social Internet of things based system means that the data is distributed in nature and focuses on the interest of a larger group of people than a particular individual. Thus social Internet of things have a wide scope and can be used to develop a wide range of applications that involves a group of people or community working towards accomplishing a common objective such as joint ventures, office setup, co-ownerships and so on.

Social Computing may be defined as the study of the collaborative behavior of a group of computer users working on some common objectives. The backbone for social computing like other new computational paradigms is internet. Social computing has provided the breakthrough for the development for several social platforms available today. Social platform has expanded to the extent where this has promoted growth and development of several small scale and large scale business opportunities. At the same time, social computing in today’s scenario provides the best platform for effective marketing of products and goods and covering large mass of people through a connected network. It can be observed that social computing and social Internet of Things go hand on hand in taking distributed computing across social platform from the stage of need to excellence. Also, combining social computation and social internet of things provides the best possible means to provide sophisticated and automated applications to larger masses of connected people through social network.

The services of social computing and social Internet of things have been leveraged across almost all domains such as marketing, healthcare, business enablement, business analytics, education, smart surveillance and security, e-commerce, communication and media and remote business management. Despite the promising and shining aspects of social computing and social internet of things, there are a few challenges posed while leveraging the services of social computing and social internet of things. Both social computing and social internet of things are used by a group of users and hence maintaining and preserving the confidentiality, integrity, privacy and security of data that is being shared. Also, the fact that in general social internet of things based applications are distributed, the data storage is also distributed in nature. Hence data availability is also a challenge. Similarly, providing distributed security is a greater challenge and requires structured policies and procedures in place to promote high level of data and application security. Several research works have been carried out to mitigate these challenges.

This special issue on “Social Computing and Social Internet of Things” is focused towards providing an ideal platform for sharing original and novel works related to using social computing and social internet of things for developing smart and secure applications for the betterment of society.

The following topics are welcome but not restricted to:

  • Advancements in social computing and social internet of things architecture.
  • Advanced security policies in social computing and social internet of things.
  • Advanced generic architectures for social computing and SIoT.
  • Advanced data storage and management processes for social computing and social internet of things.
  • Advanced security and data privacy management in social computing and SIoT.
  • Advanced trouble shooting and maintenance strategies in social computing and SIoT.
  • Cyber security, Data security and physical security in social computing and SIoT.
  • End user satisfaction and QoS aspects in social computing and SIoT.
  • Advanced distributed communication strategies for SIoT.
  • Advanced prototyping of social computing and SIoT systems.
  • Social computing and SIoT systems for marketing.
  • Social computing and SIoT systems for e-business.
  • Social computing and SIoT systems for e-commerce.
  • Social computing and SIoT systems for e-learning.
  • Social computing and SIoT systems for healthcare and hospital management.
  • Social computing and SIoT systems for smart surveillance and security.
  • Social computing and SIoT systems for smart vehicle controlling and traffic management.
  • Social computing and SIoT systems for smart city development.
  • Social computing and SIoT systems for agriculture and farming.
  • Social computing and SIoT systems for manufacturing and logistics.

The papers for rigorous and well-coordinated peer-review process will be collected through the Manuscript Central System for IEEE Transactions on Network Science and Engineering.

Submission Guidelines

Prospective authors are invited to submit their manuscripts electronically, adhering to the IEEE Transactions on Network Science and Engineering guidelines. Note that the page limit is the same as that of regular papers. Please submit your papers through the online system and be sure to select the special issue or special section name. Manuscripts should not be published or currently submitted for publication elsewhere. Please submit only full papers intended for review, not abstracts, to the ScholarOne portal. If requested, abstracts should be sent by e-mail to the Guest Editors directly.

Important Dates

Manuscripts Due: 15 November 2020
Peer Reviews to Authors: 15 February 2021
Revised Manuscripts Due: 31 March 2021
Second-round Reviews to Authors: 31 May 2021
Final Accepted Manuscript Due: 30 June 2021

Guest Editors

Ching-Hsien Hsu (Managing Guest Editor)
Asia University, Taiwan

Ruben Gonzalez Crespo
Universidad Internacional de la Rioja (UNIR), Spain

Carlos Enrique Montenegro Marin
District University Francisco José de Caldas, Colombia

Hassan Fouad Mohamed El-sayed
Helwan University, Egypt