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Publications

Publication Date

Manuscript Submission Deadline

Feature Topic

Call for Papers

Submit a Paper

The metaverse is an emerging concept which embraces three important elements. First, it embraces a social element, i.e. it is not only a virtual space where users spend time (and money) on their own or with a selected few. Rather, the metaverse is intended to resonate with the very social fabric which underpins human society. Once in the metaverse, you and/or your avatar are able to interact humanly by looking into each other’s eyes, perceive body language and maybe even shake hands.

Second, it has a strong virtual narrative where our experiences and ways of social interaction are significantly augmented with persistent virtual content, consumed via VR or AR. Access to the virtual world of the metaverse and haptic interaction therein is enabled by eXtended Reality (XR) devices, and in the interim via today’s screens leveraging WebXR technologies.

Third, it is accelerated through novel technologies, like Web 3.0 and blockchains, digital twins, real-world graphics rendering, artificial intelligence and 5G/6G, just to name a few. 

After decades of technology enabling personalization, perhaps now – with the emergence of the metaverse – we can build a native technology that allows us to interact and share realities together with our surroundings. Augmenting our reality while blending it with the digital world underpins a shared reality where people come together instead of apart. Digital sharing via socials caused us sharing less in our real lives. Immersive tech can be the inflection point where we share and socialize more in our real life in a healthier and more sustainable way. We also know that the paradigm shift from “content inside a screen” to “users inside the content” needs to be inclusive of people who can’t do wearables or who can’t do embodied interactions. This calls for new ways of enabling content flow, infrastructure, accessibility that will ultimately redefine our ecosystems and daily activities, work and social lives.

This Feature Topic (FT) aims to bring together researchers, industry practitioners, and individuals working on the related areas to share their new ideas, latest findings, and state-of-the-art results. Prospective authors are invited to submit articles on topics including, but not limited to:

  • Metaverse services and business models
  • Metaverse architectures
  • 6G techniques, algorithms and architectures
  • User experience, avatar
  • AR/VR devices
  • XR haptic devices
  • Metaverse standards
  • Metaverse media codecs
  • Web 3.0, blockchain
  • Ethics, Privacy, Security
  • Sustainability, Social Good
  • Experimental demonstrations and prototypes

Submission Guidelines

Manuscripts should conform to the standard format as indicated in the Information for Authors section of the Manuscript Submission Guidelines. Please, check these guidelines carefully before submitting since submissions not complying with them will be administratively rejected without review.

All manuscripts to be considered for publication must be submitted by the deadline through Manuscript Central. Select the “FT-2219 / Metaverse” topic from the drop-down menu of Topic/Series titles. Please observe the dates specified here below noting that there will be no extension of submission deadline.

Please use this link to submit manuscripts.

Important Dates

Manuscript Submission Deadline: 31 October 2022
Decision Notification: 31 January 2023
Final Manuscript: 28 February 2023
Publication: May 2023

Guest Editors

Mischa Dohler
Ericsson Inc, Silicon Valley, USA

Mar Gonzalez Franco
Google, USA

Young-Gab Kim
Sejong University, Korea

Timoni West (Guest Editorial)
Unity AR/VR Chief, USA